The latest version(s) of the file contains a helmet texture which is identical to the Death Mask mod I've also uploaded to Nexus Mods. So that part of the mod is and probably always will be for Shepard alone. Although, his "helmet" is a totally different device and not even a helmet at all. However, this is no longer necessary as I have created a version of this armor for James Vega as well. This can be done manually through Texplorer pretty easily. It can also replace either his normal Defender Armor or Shepards. Although, this texture doesn't show it as easily due to the color scheme.Īdditional Notes: This can be renamed to replace the texture on James Vega's alternate outfit that's included in the "From Ashes" DLC if you have it. Even the Battlefield 3 version of the armor has this issue as well. This includes both James' default armor and Shepards version of the armor. There is a blemish in the stripe of sorts on the right arm stripe that's present on all known versions of the Defender Armor in the game which appear in the single player. I'm not 100% happy with it and may improve it again. That said, I may or may not make additional changes to this mod. TPF version not updating properly on the Corsair armor when used with the EGM mod.Īside from that this mod has been tested with all the DLC's as well as ALOT, EGM, and ME3Recalibrated. Use this version if you have issues with the. mem version of these files as well as the. Therefore, I'm going to start distributing the. I've figured out that installing these textures via MEM works better as both always update. It always updates the BF3 version, but not the Corsair even though they use the same texture. TPF tools not always updating the Corsair version of the armor with the EGM installed. The only technical issue I know of at present has nothing to do with the textures as much as the. It also allows you to switch the helmet out if you use the chestpiece slider to select the "Corsair" armor or "Battlefield 3" armor. First and foremost, the EGM allows you to run a "with fire" and "without fire" version without any issues or switching out texture files. The EGM has some advantages with this texture. However, it excludes the fire effect mask that goes with it. This is actually the same texture used by the Battlefield 3 mod. Most notably, the armor added is the "Corsair" armor. I think it's best to use the Expanded Galaxy Mod or something like that to enable it, but that's my opinion. In multiplayer, it's easier if you have the armor unlocked. First and foremost, you will need a coalesced.bin edit to make use of this armor mod in single player. However, if you don't want to wait you can convert this yourself using MEM. I will be uploading this file for the Mass Effect Modder program as well as I've found there are some advantages to using this in the. All files are in the correct format to use with ME3Explorer so no conversions should be necessary. TPF file for use with Texmod and or ME3Explorer. This is a 4096x4096 texture and is very similar to the one I released on the BSN several years ago with some improvements. It replaces the texture in both single and multiplayer modes. This file replaces the default and very low quality texture on the Battlefield 3 promotional tie in for Mass Effect 3.
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